Moodboard APP

Moodboard APP

Research and prototype of an app designed to prevent drifting apart from friends after the age of 25–30.

Client

Personal Proyect

Year

2022

Category

Portfolio

Definition

Definition

The project was defined on Day 1 using the agile Design Sprint methodology, during which we carried out the following:

  • Sprint Questions

  • Roadmap

  • HMW (“How Might We”)

  • Idea voting

After analyzing and organizing the ideas, we decided to go with the most voted one:

Creating an inspiration board to share ideas with friends.

This helped us shape the overall concept.

The project was defined on Day 1 using the agile Design Sprint methodology, during which we carried out the following:

  • Sprint Questions

  • Roadmap

  • HMW (“How Might We”)

  • Idea voting

After analyzing and organizing the ideas, we decided to go with the most voted one:

Creating an inspiration board to share ideas with friends.

This helped us shape the overall concept.

Definition

The project was defined on Day 1 using the agile Design Sprint methodology, during which we carried out the following:

  • Sprint Questions

  • Roadmap

  • HMW (“How Might We”)

  • Idea voting

After analyzing and organizing the ideas, we decided to go with the most voted one:

Creating an inspiration board to share ideas with friends.

This helped us shape the overall concept.

Sketching

Sketching

The project was defined on Day 1 through the agile Design Sprint methodology, during which we carried out:

  • Sprint Questions

  • Roadmap

  • HMW (“How Might We”)

  • Idea voting

After analyzing and organizing the ideas, we decided to go with the most voted one:

Creating an inspiration board to share ideas with friends.

This helped us define the overall concept.

The project was defined on Day 1 through the agile Design Sprint methodology, during which we carried out:

  • Sprint Questions

  • Roadmap

  • HMW (“How Might We”)

  • Idea voting

After analyzing and organizing the ideas, we decided to go with the most voted one:

Creating an inspiration board to share ideas with friends.

This helped us define the overall concept.

Sketching

The project was defined on Day 1 through the agile Design Sprint methodology, during which we carried out:

  • Sprint Questions

  • Roadmap

  • HMW (“How Might We”)

  • Idea voting

After analyzing and organizing the ideas, we decided to go with the most voted one:

Creating an inspiration board to share ideas with friends.

This helped us define the overall concept.

Define objectives

Define objectives

Once the concept and screen structure of the app were established, we proceeded to define its main objectives:

  • Share ideas, such as places to travel to

  • Discover your friends’ preferences

  • Generate motivation to do things together

  • Spark conversation

  • Find the best idea for each situation

Once the concept and screen structure of the app were established, we proceeded to define its main objectives:

  • Share ideas, such as places to travel to

  • Discover your friends’ preferences

  • Generate motivation to do things together

  • Spark conversation

  • Find the best idea for each situation

Define objectives

Once the concept and screen structure of the app were established, we proceeded to define its main objectives:

  • Share ideas, such as places to travel to

  • Discover your friends’ preferences

  • Generate motivation to do things together

  • Spark conversation

  • Find the best idea for each situation

Result

Result

Develop
In this phase, the final wireframes are designed, along with the typography and color palette to be used. The prototype itself and its interactions are also developed.

User Testing
Once the final, functional design was ready, user testing was carried out on Day 5.
This phase allowed us to verify whether users understood the purpose of the app and knew how to use it.

Conclusions
Following the user testing, I drew several conclusions to improve the app and ensure it is intuitive, simple, and useful.

  • The app was perceived as intuitive

  • The current design was well received

  • The usability and design of the boards and the back button will be reconsidered

  • The navigation menu will be given greater visibility

Develop
In this phase, the final wireframes are designed, along with the typography and color palette to be used. The prototype itself and its interactions are also developed.

User Testing
Once the final, functional design was ready, user testing was carried out on Day 5.
This phase allowed us to verify whether users understood the purpose of the app and knew how to use it.

Conclusions
Following the user testing, I drew several conclusions to improve the app and ensure it is intuitive, simple, and useful.

  • The app was perceived as intuitive

  • The current design was well received

  • The usability and design of the boards and the back button will be reconsidered

  • The navigation menu will be given greater visibility

Result

Develop
In this phase, the final wireframes are designed, along with the typography and color palette to be used. The prototype itself and its interactions are also developed.

User Testing
Once the final, functional design was ready, user testing was carried out on Day 5.
This phase allowed us to verify whether users understood the purpose of the app and knew how to use it.

Conclusions
Following the user testing, I drew several conclusions to improve the app and ensure it is intuitive, simple, and useful.

  • The app was perceived as intuitive

  • The current design was well received

  • The usability and design of the boards and the back button will be reconsidered

  • The navigation menu will be given greater visibility

©2024 ELENA DESIGN

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©2024 ELENA DESIGN

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©2024 ELENA DESIGN

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©2024 ELENA DESIGN

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ELENASERRANO

ELENASERRANO

ELENASERRANO

ELENASERRANO

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