Moodboard APP
Moodboard APP
Research and prototype of an app designed to prevent drifting apart from friends after the age of 25–30.
Client
Personal Proyect
Year
2022
Category
Portfolio



Definition
Definition
The project was defined on Day 1 using the agile Design Sprint methodology, during which we carried out the following:
Sprint Questions
Roadmap
HMW (“How Might We”)
Idea voting
After analyzing and organizing the ideas, we decided to go with the most voted one:
Creating an inspiration board to share ideas with friends.
This helped us shape the overall concept.
The project was defined on Day 1 using the agile Design Sprint methodology, during which we carried out the following:
Sprint Questions
Roadmap
HMW (“How Might We”)
Idea voting
After analyzing and organizing the ideas, we decided to go with the most voted one:
Creating an inspiration board to share ideas with friends.
This helped us shape the overall concept.
Definition
The project was defined on Day 1 using the agile Design Sprint methodology, during which we carried out the following:
Sprint Questions
Roadmap
HMW (“How Might We”)
Idea voting
After analyzing and organizing the ideas, we decided to go with the most voted one:
Creating an inspiration board to share ideas with friends.
This helped us shape the overall concept.
Sketching
Sketching
The project was defined on Day 1 through the agile Design Sprint methodology, during which we carried out:
Sprint Questions
Roadmap
HMW (“How Might We”)
Idea voting
After analyzing and organizing the ideas, we decided to go with the most voted one:
Creating an inspiration board to share ideas with friends.
This helped us define the overall concept.
The project was defined on Day 1 through the agile Design Sprint methodology, during which we carried out:
Sprint Questions
Roadmap
HMW (“How Might We”)
Idea voting
After analyzing and organizing the ideas, we decided to go with the most voted one:
Creating an inspiration board to share ideas with friends.
This helped us define the overall concept.
Sketching
The project was defined on Day 1 through the agile Design Sprint methodology, during which we carried out:
Sprint Questions
Roadmap
HMW (“How Might We”)
Idea voting
After analyzing and organizing the ideas, we decided to go with the most voted one:
Creating an inspiration board to share ideas with friends.
This helped us define the overall concept.
Define objectives
Define objectives
Once the concept and screen structure of the app were established, we proceeded to define its main objectives:
Share ideas, such as places to travel to
Discover your friends’ preferences
Generate motivation to do things together
Spark conversation
Find the best idea for each situation
Once the concept and screen structure of the app were established, we proceeded to define its main objectives:
Share ideas, such as places to travel to
Discover your friends’ preferences
Generate motivation to do things together
Spark conversation
Find the best idea for each situation
Define objectives
Once the concept and screen structure of the app were established, we proceeded to define its main objectives:
Share ideas, such as places to travel to
Discover your friends’ preferences
Generate motivation to do things together
Spark conversation
Find the best idea for each situation



Result
Result
Develop
In this phase, the final wireframes are designed, along with the typography and color palette to be used. The prototype itself and its interactions are also developed.
User Testing
Once the final, functional design was ready, user testing was carried out on Day 5.
This phase allowed us to verify whether users understood the purpose of the app and knew how to use it.
Conclusions
Following the user testing, I drew several conclusions to improve the app and ensure it is intuitive, simple, and useful.
The app was perceived as intuitive
The current design was well received
The usability and design of the boards and the back button will be reconsidered
The navigation menu will be given greater visibility
Develop
In this phase, the final wireframes are designed, along with the typography and color palette to be used. The prototype itself and its interactions are also developed.
User Testing
Once the final, functional design was ready, user testing was carried out on Day 5.
This phase allowed us to verify whether users understood the purpose of the app and knew how to use it.
Conclusions
Following the user testing, I drew several conclusions to improve the app and ensure it is intuitive, simple, and useful.
The app was perceived as intuitive
The current design was well received
The usability and design of the boards and the back button will be reconsidered
The navigation menu will be given greater visibility
Result
Develop
In this phase, the final wireframes are designed, along with the typography and color palette to be used. The prototype itself and its interactions are also developed.
User Testing
Once the final, functional design was ready, user testing was carried out on Day 5.
This phase allowed us to verify whether users understood the purpose of the app and knew how to use it.
Conclusions
Following the user testing, I drew several conclusions to improve the app and ensure it is intuitive, simple, and useful.
The app was perceived as intuitive
The current design was well received
The usability and design of the boards and the back button will be reconsidered
The navigation menu will be given greater visibility















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